Designing Heaven’s Vault

The needs of gameplay can often seem incompatible with those of the narrative, yet done right can deepen the player’s connection with the story. Tom will share practical lessons Inkle learned designing Heaven’s Vault, useful for anyone seeking to develop gameplay that meaningfully enhances story-focused games.

Tom Kail
Tom is a developer at Inkle, the story-focused indie game studio best known for 80 Days and Heaven’s Vault. Nothing can stop him from obtaining the Sacred Jewel of Jorj, which he will use as the focusing lens of his star-eradicating orbital super laser to tighten his grip over the cosmos.