Putting Accessibility at the Center of Alt-Frequencies’ Design

Alt-Frequencies is an audio-based game that includes multiple accessibility features, especially for visually impaired and blind gamers.

After a year of work on how to include accessibility within the whole design process, this lecture aims at sharing a few takeaways through several practical design examples, audio clips, tools and theoretical research.


Helios Moreau
After a Master’s degree in Ergonomics at ENJMIN (the French National School of Video Games and Interactive Media), Helios has worked for a year on Accidental Queens’ audio-based title Alt-Frequencies. As user researcher and UX designer, his role was making their game accessible, especially to blind and visually impaired people. He also had to ensure every design decision would be in accordance with the initial plan to make the game accessible to as many people as possible.