Game Accessibility: The State Of Play

SightlessKombat, accessibility consultant and gamer without sight, goes through the state of accessibility in videogames for gamers without sight, discussing the various innovations in games like Gears Of War 4, Crackdown 3 and The Division 2 that, whilst not perfect, allow for a larger audience to get involved in a pastime enjoyed by so many who sometimes take their ability to even start a new game and adjust the options to their liking for granted.


SightlessKombat is a content creator, primarily focused on writing reviews for mainstream games and gaming-related hardware, as well as creating YouTube videos covering gaming from his own perspective as a gamer with absolutely no sight.  In his role as an accessibility consultant, he has been able to provide advice to several studios on how to improve their products, providing feedback that led to the creation of innovative accessibility features including the HUD Volume Slider introduced in Killer Instinct Season 2 and Fabricator Ping in Gears Of War 4 amongst others.

In 2017, SightlessKombat undertook research for a travelling Fellowship with the Winston Churchill Memorial Trust (WCMT), taking him around the United States conversing with several major studios and game-related companies on the topic of accessibility in the videogame industry.  Since then, he has travelled to destinations including Holland, Germany and France to establish further potential opportunities for future accessibility-related dialogues.